Fine, Let's Ask The Question: Is 'Apex Legends' A 'Fortnite' Killer?

It has been an absolutely absurd week in the gaming industry, where a new game from EA and Respawn, Apex Legends, went from rumored to leaked to released in the span of just a few days. After that, it went from somewhat buzzy to worldwide phenomenon in 72 hours, which is as long as it took to amass 10 million players and 1 million concurrents, something I have genuinely never seen in the industry before.

Apex Legends is fun. It is deeply, unequivocally fun, and I say that as someone who, despite writing roughly 200 Fortnite guides over the past year, is generally not a fan of the battle royale genre overall (I’m more of a loot shooter guy). But everything Respawn has done here, mostly minor UI/usability tweaks paired with smooth, accessible but challenging combat, has taken Apex Legends to the next level.

As a result, Apex Legends has dominated Fortnite at least on Twitch for the entire past week. First inching past it, then blowing past it by anywhere from 50 to 100% more viewership. At the time of this writing, Apex has roughly 5x the viewers of Fortnite early this morning here before the biggest streamers are playing either game. Twitch is not a full gauge of a playerbase, obviously, and Fortnite has 200 million players and had 10 million concurrents as recently as last weekend, and yet the question is still being asked.

This is a complicated question I’ll try to dissect, but the fact we’re even asking it about a game that was announced and released literally a week ago is significant in its own right.

For the most part, usually when a game “wins” a popular genre, you don’t see it unseated. Think League of Legends in the MOBA scene. Overwatch for hero shooters. World of Warcraft for MMOs if you want to go way back. Players have too much time and money invested, and the game has perfected its form too much for people to leave en masse for other titles in the genre, and if there are declines, it’s because players are moving on to other types of games entirely (Overwatch’s current, pressing problem).
Source: https://www.forbes.com

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